Taking up 51% of the global gaming industry revenue, mobile gaming secured an estimated 2.4 billion players in 2020, with the number still growing at a 12% increase from 2019. With a revenue of $77.2 billion, it is considered to be one of the best performing industries over the course of the last year. Accessible and engaging players from all demographics, mobile gaming has a worldwide reach that brings fans from all over the world to the screens.
In our Brawl Stars team we welcome Lars “Lars” Mayer, Deen “NeeDeeN” Sahinovic and Ruben “SugarSnort” van Schilfgaarde. Young, talented and hungry for success, our trio has already made a name for themselves internationally, and will continue their road for trophies under the BIG colours. Their work will be assisted by analyst and team manager Adrien „Shoto“ Desjardins. With over 265 million downloads, Brawl Stars is considered to be one of the most popular mobile games in the present.
We also welcome aboard our Clash Royale professional Luis “Schwarzen“ Keller! Originally emerging in Clash of Clans, Luis quickly noticed his aptitude for mobile gaming and quickly rose to be a high level player in Clash Royale. He now looks to continue his growth and become one of the best players in the world. Millions of players come online to play Clash Royale on a weekly basis, and the title has seen over $3.3 million in prize money handed out already. Both Clash Royale and Brawl Stars are part of the ESL esports ecosystem, which provides a consistent structure for the competitive aspect.
Statement Daniel Finkler, BIG CEO
I am excited to announce that BIG is now involved in mobile esports. This move is a major milestone in our history. The growth rates of the mobile gaming market significantly exceed the traditional gaming markets for years. Already today, the overall market volume exceeds the PC and console market, and the future looks undoubtedly very promising. We believe strongly in the mobile community and have made a conscious decision to enter it. With professional players in Brawl Stars and Clash Royale, we now have an excellent starting point for our future mobile operations. Both games are very established and part of the ESL mobile esports ecosystem. I`m already excited to see our new athletes compete.
About BIG
Berlin International Gaming, worldwide known as BIG, is one of the most successful European esport organizations. The German club currently employs teams and players in League of Legends, Counter-Strike: Global Offensive, Quake Champions, Starcraft II and Trackmania. The flagship of the organization is the most successful German Counter-Strike: Global Offensive team around team captain Johannes “tabseN” Wodarz.
With millions of spectators and crowded arenas, Counter-Strike is one of the hottest and most prestigious titles in sport. Since 2017, the German team has been able to establish itself among the world’s top teams and celebrate numerous respectable successes. Besides winning the German championship in the founding year, the numerous fans remember the second place during ESL One Cologne inside the Lanxess Arena until today.
In 2020 our Counter-Strike team has reached unprecedented heights, winning numerous events against world class teams, and even becoming the best team in the world for some time after our summer campaign. Today they hold a steady top five position in the rankings, and are considered as one of the best teams internationally.
About Brawl Stars
Brawl Stars is a multiplayer online battle arena and third-person hero shooter video game developed and published by the Finnish video game company Supercell. It was released worldwide on December 12, 2018 on iOS and Android. The game features various game modes, each with a different objective. Players can choose from a selection of Brawlers, which are characters that can be controlled with on-screen joysticks in a game match.
About Clash Royale
Clash Royale is a freemium real-time strategy video game developed and published by Supercell. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. The game was released globally on March 2, 2016. Clash Royale reached $1 billion in revenue in less than a year on the market. In three years, Clash Royale’ made $2.5 billion in revenue according to market intelligence company Sensor Tower.
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CEO
E-Mail: daniel.finkler@bigleet.com